 |
|
 |
 |
Gods and Heroes Combat
The Squad Combat system is not the only lure for combat, combos will be a large focus of player skills. Different skills can build up your combo points which are used to execute special moves which can chain into devastating finishing moves when your opponent is near dead. There are unique animations for these moves that are visually pleasing and realistic, I was one that had his reserves but they flow well and it feels authentic. For example a minotaur will spear the player with its horns, pick him up and toss him in the air, it all looks realistic without any jumps in animation the player will stand back up to continue the fight.
There is a skill tree in the game to learn different combat skills, which are directly dependant to your weapon choices. The more uniqueness in character development the better, I am big on there being a difference between multiple max level characters. Experimentation with such an innovative combat system is going to be a blast, animation, combos, finishing moves, weapons, squads, it all comes together to make an awesome game.
|
 |
 |
|
 |