Design Director for Gods & Heroes, Steig Hedlund has granted another interview to talk about the game and all it's neat features. In the latest interview with Gamersinfo.net Steig answers a few questions about the cool features that will be part of the innovative world of Gods & Heroes.
There's not a whole lot new info but I was particularly intrigued by this...
QUOTE
Gamersinfo.net: End-game content- when your character hits maximum level, what else is there to do? Will characters be able to change their skills/feats/etc. on a regular basis to fight new content, or will it be static?
Stieg Hedlund: One of the big challenges is creating content for players of every level, including max level. It's easy to focus all your energies in to the content that gets players to max level and then kind of tack on some stuff at the end to keep people occupied until you can ship the next expansion. With Gods & Heroes, the whole point is the culmination of a story that keeps changing and growing as players embark on their epic travels. Content at the higher-levels is geared towards progressing the story.
Players have to get through the upper-echelons of content so that we can start introducing the next phases of the story. It's not a simple "find-the-head-guy-and-kill-him-50-times" kind of thing either. I think that players will be very involved at higher levels since their actions are going to help push Gods & Heroes forward.
327 Views
5 Comments
User Comments
No comments yet! Be the first to add your thoughts!